Started by Ron Edwards, August 24, 2014, 05:59:37 PM
QuoteI'd be interested in hearing more about how you think the rules are working. Your comment about running this being not-tiring is interesting. I think these rules are doing some smart things with delegating certain bookkeeping things out to the PCs so the DM doesn't have to worry about them. ....
QuoteThe chess board sounds like a pretty clever way of abstracting away from the tactical miniatures fetish! I'm sorry to hear it's not working out in practice.
QuoteI think it's using a fresher palette of color inspiration too.
QuoteMy observation is this is the first game called "Dungeons & Dragons" which was actually designed and near-coherently supports an actual creative agenda. Do you think I'm off on that?
Quote from: Ron Edwards on October 03, 2014, 12:11:21 AM2. I do rather agree that morale rules should be involved in some way, or more pragmatically given the existing rules, that how one might use the Diplomacy, Bluff, and Intimidate skills in a fight (possibly with Insight folded into their effectiveness) should be addressed in the books.
Quote from: Ron Edwards on October 03, 2014, 12:11:21 AMThe question at the character level is, what are we here to do? "Fight" is the given, so that can't be the answer. And also important, what are the opponents trying to do - you can't have them all be murdersquatters waiting for the murderhoboes to come calling.[snip]I can't see how that's hard at all! The monster manuals are loaded with evocative color, turning every single familiar monster category ("goblin") into a whole salad of interesting types (cutter, blackblade, warrior, hexer, sharpshooter, skullcleaver, underboss), each with its own little rules-tweak, like the way cutters scurry a bit when they're missed with a melee attack. For me, this diversity offers opportunities to think about what they might be trying to do in a particular situation.
QuoteThinking about the session lets me consider your set-piece issue - a solid half of their effectiveness and niftiness is what the players make of it. Who says the DM has to say beforehand, OK, now it's time for the mill-wheel fight? What if all he or she did, in prep, was having a millhouse there, and the whole rolling-wheel fight emerged from various actions as they proceeded right there in play? Maybe that particular bit was the brainchild of one of the players. or maybe it was no one's specific brainchild and everyone was delighted with it as the events produced it, only "deciding" to do it (i.e. put rules attention into it) very late in its development.
Quotemy favorite is when there are plenty of fights available, but the players have a lot of freedom about whom they're going to fight ... and sometimes, which might be allies rather than enemies, at least for a while.... I think that's the key. Although 4E really is about the fights, and sometimes quests, the only way to make fights fun is for them to be in, and sometime be, situations.
Quote1 GP = 1 XP[snip]It's sort of interesting that without the money being XP, suddenly a huge void yawns forth labeled "why the fuck are we doing this again?"
QuoteI do rather agree that morale rules should be involved in some way
QuoteI don't like the 50-50 saving rolls at all. Granted, many things which were saving rolls in the past are now defense target numbers which are customized per the characters' attributes, but still - just 50-50? Always? What the fuck? I'd rather jettison the "saving throw" terminology and stay with the d20 + attribute bonus vs. TN system
QuoteSo my solution is to do some skipping.
QuoteIf that's what happens, it's extra awesome, but the idea is to make sure there's mill-wheel there in the first place. Or vines to swing from. Or adamantine jesses hanging from the feet of a Roc bred by a Titan, that you can then grab onto and climb around on to leap off the Roc and stab the Titan in the eye... It seems like 4e really comes alive when every fight has at least 1-2 elements like that, to make a fight feel tactically unique.
QuoteOne thing on the resting - you might consider setting deadlines for certain quests if you haven't already.