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(November 03, 2007, 04:35:43 AM)
The Forge Forums
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Adept Press
(Moderator:
Ron Edwards
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Re: A D&D Exercise for Sorcerer Players
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Topic: Re: A D&D Exercise for Sorcerer Players (Read 2421 times)
LandonSuffered
Member
Posts: 99
Re: A D&D Exercise for Sorcerer Players
«
on:
February 11, 2008, 03:23:00 PM »
Wow, Jesse...what a fantastic discussion topic (though I’m not sure that it belongs in Ron’s forum). The idea that character level in D&D measures “effectiveness” not necessarily experience or seasoned-ness of a character is a little mind-blowing.
Of course, wasn’t Isildur (of Tolkien’s books) felled by orcish arrows? And only a bit after cutting the One Ring from Sauron’s hand?
Switching to this method of game play explores the possibility of character level measuring a character’s importance to the game adventure. For example if Lord Mucky-Muck is only 1st level (and thus has only 4 hit points) he’ll be removed from the story a lot sooner than Taran the Assistant Pig-Keeper (a level 12 orphan or whatever).
However, while you can mix and match the meanings in D&D, the game system itself is a pitted against you, especially in the current edition of the game:
- Level is gained based on “experience” points, implying a higher level character is more experienced (i.e. as he has more “experience points”)
- Higher level characters have access to more feats and special abilities
- Comparison of characters from different level brackets. As long as everything is level or continues to scale in the same direction (for example Level 1 is great but Level 8 is legendary) things are okay. Once you have Lord Mucky-Muck (level 1 paladin) engaged in a skill contest with Taran (level 12 rogue) you’re going to have a hard time justifying the high level character losing in a particular area without re-vamping the whole skill mechanic of the game.
- Magic-using characters would really seem to break the deal, unless you are really re-defining what a magic user is in the game (for example a “powerful magic user” only has access to 2 or 3 spells).
Of course, Gandalf never seemed to use that many spells in the LOTR books (pyrotechnics, light, shatter, hold portal…hmm, maybe a couple more), but then you’re not just re-structuring what game
effectiveness
means in D&D…you’re now in a position where you need to re-structure players’ expectations of what D&D
IS
.
It would be interesting to run a game like this, though…certainly worth a post in the Actual Play forum.
Logged
Jonathan
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