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46709 Posts in 5588 Topics by 13297 Members Latest Member: - Shane786 Most online today: 36 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: I ask Vincent a bunch of questions like I was a horde of flying monkeys  (Read 8422 times)
lumpley
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« Reply #30 on: March 03, 2008, 11:05:37 AM »

My pleasure. More questions are always welcome.

I just meant that the particular techniques in the Wicked Age don't work as well for con games. I've had stellar con games too (especially, yes, Primetime Adventures).

Also, thanks for saying so about the illustrations. I'm happy with them.

-Vincent
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Christopher Kubasik
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« Reply #31 on: March 03, 2008, 11:27:10 AM »

Right.  Absolutely.  In a Wicked Age was designed as campaign game.  The "We Owe" list is all about that, which will in turn dictate choices for Players during conflicts.  Who is the Protagonist?  What is the world like?  The first session of IaWA, I see now, is the nice, slow beginning of the tale, and we'll be getting deeper and harder the further into play we go.

With only one session and no expectation of further sessions it's too easy to just slide by features of the game and be rushing, as you said, to the action and fights.  So I completely agree.

CK
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"Can't we for once just do what we're supposed to do -- and then stop?
Lemonhead, The Shield
John Harper
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« Reply #32 on: March 04, 2008, 01:08:21 PM »

I like to play Wicked with the idea that a chapter is roughly an hour long. Sometimes that means they're two hours. But with some gumption you can get 2 chapters done in a convention time slot (and with some luck, 3), which is fantastic.

The guys at ConQuest did a fun thing: the kept one Owe List for the whole day as they rotated GMs and swapped players in and out. I may try something similar at Games on Demand at GenCon.
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Agon: An ancient Greek RPG. Prove the glory of your name!
Christopher Kubasik
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Posts: 1159


« Reply #33 on: March 04, 2008, 02:28:23 PM »

Hi John,

I actually had been thinking of something along similar lines with swapping out GMs and keeping the story going.  Players could come back in and find out what the story had become through the weekend.

CK
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"Can't we for once just do what we're supposed to do -- and then stop?
Lemonhead, The Shield
Alan
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« Reply #34 on: March 04, 2008, 02:42:06 PM »

It worked well at ConQuest. I played an early chapter and a later one, then GM'd the 6th one. I had a certain sense of continuity.

I also have a plan to keep the same Owe list for all games I run and flesh out a world map to go along with it. That will let the map grow just like the one for Elric or Conan grew as the author wrote stories in specific locations.
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- Alan

A Writer's Blog: http://www.alanbarclay.com
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