About the Forge
|
Articles
|
Forum
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:44:14 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
46709
Posts in
5588
Topics by
13297
Members Latest Member:
-
Shane786
Most online today:
34
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Forums
Independent Game Forums
lumpley games
(Moderator:
lumpley
)
[DitV] To the bitter end?
Pages: [
1
]
« previous
next »
Author
Topic: [DitV] To the bitter end? (Read 1286 times)
John Adams
Member
Posts: 90
[DitV] To the bitter end?
«
on:
February 29, 2008, 07:03:04 AM »
I'm re-reading the rules and hoping I can put a group of Dogs together to run my first full game. I ran into a confusing point. (This is hypothetical, I haven't run into it in actual play yet.)
Let's say you have 3 Dogs on the same side of a minor conflict against an NPC. The GM plays maybe one raise and see then Gives. The 3 players have plenty of dice left. Who narrates the result of the conflict? Do the players keep grinding the conflict until only one remains? Who would they Raise against? Each other?
The Rules seem pretty clear that you play a conflict till only one person remains, but the sensible thing to do would be to stop when the opposition is defeated or Gives. But then who would narrate?
If I'm missing something obvious I'd appreciate a page reference.
Logged
lumpley
Administrator
Member
Posts: 3656
Re: [DitV] To the bitter end?
«
Reply #1 on:
February 29, 2008, 07:42:47 AM »
Hey John.
Dogs never specifies who narrates. It specifies who gets the resolution of the stakes - that is, it specifies which way the stakes resolve - but anybody can talk at any time.
So: if the three Dogs agree to how the stakes resolve, anybody can narrate. Could be one of the Dogs, could be the GM, could be everybody in combination. The details of the stakes will almost always make it obvious how to play it out.
If the three Dogs don't agree how the stakes resolve, the conflict isn't over, and yes, they have to raise and see against one another.
-Vincent
Logged
John Adams
Member
Posts: 90
Re: [DitV] To the bitter end?
«
Reply #2 on:
March 03, 2008, 11:13:20 AM »
Thanks Vincent, that makes sense to me. It implies two important things: as you raise and see you make it clear how you want the stakes to fall and when you win the stakes you can't "defect" at the last moment and decide to have them fall some other way. Else how could the other players decide to support or oppose you? For example if we're riding full tilt after a sorcerer and I describe my Dog trying to catch him, I've made it clear I want him caught. I can't decide he actually escapes when I win the stakes.
Logged
lumpley
Administrator
Member
Posts: 3656
Re: [DitV] To the bitter end?
«
Reply #3 on:
March 03, 2008, 11:16:08 AM »
VERY nice observation. Thank you!
-Vincent
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General Forge Forums
-----------------------------
=> Actual Play
=> Game Development
=> Independent Publishing
=> Last Chance Game Chef
=> Site Discussion
-----------------------------
Archives
-----------------------------
=> Guide to the Archives
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> lumpley games
-----------------------------
Inactive File
-----------------------------
=> Endeavor: Ronnies 2011
=> Endeavor: Game Chef 2010
=> Endeavor: Game Chef 2011
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Half Meme Press
=> Universalis