*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
October 31, 2014, 08:50:43 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
46709 Posts in 5588 Topics by 13297 Members Latest Member: - Shane786 Most online today: 39 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: [Solipsist] Mermaid Towers (part 2)  (Read 1376 times)
Hituro
Member

Posts: 32


« on: April 14, 2008, 05:55:17 AM »

I was going to post this on the end of the existing thread on Mermaid Towers, but I don't seem to be able to find it, it's possible I never posted it!

Anyway I am running a one on one play by email game of Solipsist, and this is an AP for the second Chapter, which has taken the last few weeks to run. The came continued to go well, while throwing up some unexpected play elements, mostly to do with interactive with the normal world *without* changing reality, taking the character's kid to the movies, dealing with neighbours, and that sort of thing.

Anyway, you can find more at the detailed play report
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!