Started by arthurtuxedo, July 16, 2008, 08:11:48 PM
Quote from: arthurtuxedo on July 16, 2008, 08:11:48 PM1. Should the GM step in and save a party from their own bad choices?
Quote2. What should be done about hyperfocused combat characters?
Quote from: Vulpinoid on July 16, 2008, 09:19:38 PMAlso consider this in the context of the group. If one player is a combat junkie in the midst of courtiers and scholars, then cater to the less combat oriented players by introducing more intrigue laden plots.
QuoteIf a player is digging their own grave in one of my games, I'll drop hints to the other players...
QuoteIf other players aren't taking the hint, I'll just measure the depth of the grave to ALL the players.
QuoteI'm sorry to say that I'd be one of the first to question a player's motivations if it looked like they were disrupting things for the group...If the player wasn't able to give a good reason for their character's actions, I'd also be one of the first to ban them from my game after a second warning. That seems to be where our opinions will always differ...and by the way, I don't consider "But that's just the way my character is!!" as a decent reason for causing trouble in game.