Started by Frank Tarcikowski, July 29, 2008, 06:10:00 AM
Quote from: Frank Tarcikowski on August 03, 2008, 01:55:31 PM(...) Abigail's player choking when I told her about the two Aurors who were staying with her family for Christmas and to keep watch over Nymphsfart, who were introduced as Frank and Alice.
Quote- What would you think about mechanics that would evaluate character's popularity which would be useful during conflicts ? (Because it's an important theme in the books, but we can merely let players chose if it's important for their characters in letting them write a trait about it).
Quote- What do you think about Stats that would increase differences between characters (like « emotion », « body », « studiousness », « acuity »)... It sure would modify the body of the system.
Quote- Do you think it would be interesting to make adults or older students harder to beat (in fight as in any other kind of conflict, of course) ? Maybe in demanding more than one 1 to win conflict... graduating with the difference between enemy's and PC's level.
Quote- Did you miss sometimes articulated conflicts like in Dogs in the vineyard, or did you find the fact that one roll ends conflicts better ? Why ?
Quote- Would it be good to present some lists of traits for example, that would help the (newbie) player to stay in the fiction model of Harry Potter ?
Quote- Maybe we could make magic more powerful but harder or more risky to use than any other action.
Quote- Did the players totally respect the effects of their powers while telling their monologues of victory ? (Is it so important ?)
Quote- How did you rule the spells learning ?
Quote- How did you (the group) decide which house won which price ?
Quote- Did the PC suffer ? I think it's quite important if we want to approach the books' dramatic intensity.
Quote- Do you think you could play chronicles the way you played ?
QuoteOf course, no silence spell could stop it. This was probably a bit of railroading, but nobody tried to resist it because it was just obviously "the right thing to happen". (Also, it was already 2:30 a.m. and we were, well, not rushing it, but going straight for the final.)