Started by Eero Tuovinen, December 13, 2008, 03:18:47 PM
Quote from: Eero TuovinenDid you find that getting lost delayed or frustrated play, or was it an interesting constraint and source of danger?
Quote from: Eero TuovinenDid you require characters to always find their way to a discrete "place" in the jungle if they wanted to do something specific? How did you determine whether some activity required traveling the jungle as opposed to staying put? Your example about gathering cocoa beans seems like a sort of liminal case to me
Quote from: Eero TuovinenWould you say that the mechanics would flow better if you got more knots per Advance? Or would it be a better solution to create stories where individual knots were more important? Did you get to use your knots for anything else apart from travel? Did you find individual knots frustrating, useless and difficult to learn?