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(November 03, 2007, 04:35:43 AM)
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Recreating the Providence of the fiction of my youth
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Topic: Recreating the Providence of the fiction of my youth (Read 2283 times)
Joshua A.C. Newman
Member
Posts: 1146
the glyphpress
Re: Recreating the Providence of the fiction of my youth
«
Reply #15 on:
July 09, 2009, 08:07:15 AM »
Actually, yeah, Ron, good point. Frank got me thinking productively. Thanks.
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the glyphpress
's games are
Shock: Social Science Fiction
and
Under the Bed
.
I
design books
like
Dogs in the Vineyard
and
The Mountain Witch
.
Joshua A.C. Newman
Member
Posts: 1146
the glyphpress
Re: Recreating the Providence of the fiction of my youth
«
Reply #16 on:
July 09, 2009, 08:59:18 AM »
Oh, wait. I think I understand what Callan's saying.
Direct contribution to the fiction is, I think, an important part of getting into a flow and achieving viscerality. Figuring out just what it is you have authority over within the realm of the fiction is the purpose of the rules.
Quote
For myself, that doesn't seem to make sense? You can't have a lack of structure and have a structure to divide up others contributions as constraints?
You can have constraints like "Protagonists can only do what they're capable of" and still have an infinity of things to do within that structure.
Quote
alot of people seem to want to talk directly into the SIS, and for example, just say you start using a skeleton infused with tea, rather than throw across the idea "Hey, just imagine me making a tea of myself and pumping it into a skeleton...how cool is that!?" as a validation stage (as mentioned in this thread).
I'm pretty confident that rules can be created that obviate the need for the validation stage you (and that thread) are talking about, because it's within the authority of the player to make shit up within certain bounds. Other players might be able to call when they're creating outside of those bounds, but the player knows where the limits are.
... and thanks. You've just given me an idea that might be worth pursuing: hypothetically, if one player creates something at the edge of their authority, it needs to hook into something in someone else's authority in order to be true. (If the phenomenon doesn't interact with anything else in the fiction it doesn't matter and might as well not be true from other players' perspectives.) I think I have to chew on that.
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the glyphpress
's games are
Shock: Social Science Fiction
and
Under the Bed
.
I
design books
like
Dogs in the Vineyard
and
The Mountain Witch
.
Ron Edwards
Global Moderator
Member
Posts: 17707
Re: Recreating the Providence of the fiction of my youth
«
Reply #17 on:
July 09, 2009, 09:22:37 AM »
All right folks. I appreciate everyone lots and lots, and Joshua, that's the fuckin' awesome character of the year. You ought to post more about those early experiences of play; I sure never did anything like that back then.
But here's probably a good time to close the thread, 95% sure anyway. If anyone's burning with desire to post again, send me a private message.
Best, Ron
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