Started by Darcy Burgess, January 02, 2010, 09:25:34 PM
QuoteSo, here's a specific instance of where I have trouble with Agon. Let's say we're in a proper battle (actual fighting with hit rolls and stuff) It's very easy to fall into the trap of rushing on to the next step of the procedure -- the next hit roll, or calculating damage, or whatever -- without taking the time to feed and update the SIS. That's what I'm talking about when I say there's no ingrained system for creating a vivid SIS. The design relies on the attentiveness and discipline of the participants more or less exclusively. Incidentally, this is probably true of most RPGs as well.
QuoteThe design relies on the attentiveness and discipline of the participants more or less exclusively.
Quote from: Darcy Burgess on January 02, 2010, 09:25:34 PMWhat Agon doesn't have, at all, is an ingrained system that promotes a vivid shared imagined space. ... It's all too easy to fall into the rut of position-hit-damage-position when we play. It's so easy to focus on the nuts and bolts (all of which are great), that it's easy to lose track of the act of creating a vivid verbal stage.
QuoteI think that Callan's wrong that it's a quality foremost of your group - yes, the design relies on attentiveness and discipline, but since your group's sitting down to play a roleplaying game, not a boardgame, I think we can and should take your intent as given.