Started by InkMeister, August 26, 2010, 02:44:03 AM
Quotewith books like Forgotten Realms and however many similar ever since, there's a purported connection between a DM's vision of the campaign's story and a novel (or series), in which references to system are more like product placement. So the message to the hopeful user of the game is, the story-of-play is the same as write-my-novel. I think this is exactly the origin of the "system doesn't matter" claim in the hobby, as well as the grotesque confounding of "story" with metaplot.In other words, and putting aside the merits or lack of merits in something like the Forgotten Realms books or The Wheel of Time, "a good story" or "a real story" was perceived to emerge from a DM/GM with a story-vision, to be visited upon the players, exactly in the same way that a novelist's story is visited upon the readers - as opposed to play itself, with decision-making spread across the participants in distinctive ways, and with its mechanics inserting good and bad bounces for characters, to produce such a thing.
QuoteWhen dice are a pretense, then fuck them. Clearly this goes for any kind of formal procedure for resolving something (or better, to establish consequence) ... and that includes dialogue.
QuoteI'm not sure what a negotiation skill means in a game, and a lot of my post is really about trying to figure this out.
QuoteSo returning to my actual play example involving the caravan leader, am I to 1) roll my negotiation skill and then roleplay with the guard based on what result I get? In other words, if I succeed, is the fun of the roll the fact that I get to act out a successful negotiation? Or 2) do we not act out the negotiation at all, but instead let the roll determine what happens, possibly by deciding BEFORE the roll what the stakes are? (in which case, maybe it was simply bad play for me to invest myself in trying to act out the encounter in the first place) Or 3) do we roll only if we don't feel like acting the situation out in character?
Quote from: Ron Edwards on September 01, 2010, 01:27:10 PMIf it really matters to you, then ask them, and I mean collectively and in person, not just the GM and for God's sake not by email.
QuoteAnd the GM acknowledged you when he said, "good point". You were connecting, he was confirming your interpretation of the fictional situation, your understanding of the NPC and his motivation. The fiction was coming alive between the two of you, you were "getting into it", assessing it, judging it, and this meant something. And then the GM stepped back, taking away the acknowledgement, interrupting the connection by asking for a roll.