About the Forge
|
Articles
|
Forum
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:20:14 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
46709
Posts in
5588
Topics by
13297
Members Latest Member:
-
Shane786
Most online today:
34
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Forums
Independent Game Forums
lumpley games
(Moderator:
lumpley
)
[AW] SMG text ambiguity
Pages: [
1
]
« previous
next »
Author
Topic: [AW] SMG text ambiguity (Read 1401 times)
Jim D.
Member
Posts: 52
[AW] SMG text ambiguity
«
on:
August 31, 2010, 11:05:27 AM »
It's probably too late to fix now, but I'll ask the question anyway. In the character playbooks, the SMG is listed as 2-harm close area loud. In the crap chapter, it's 2-harm close autofire loud. Which is it supposed to be (area or autofire), or does it matter? I'd imagine autofire but that's just a guess.
Logged
lumpley
Administrator
Member
Posts: 3656
Re: [AW] SMG text ambiguity
«
Reply #1 on:
August 31, 2010, 01:24:34 PM »
Autofire!
Thanks, Jim.
-Vincent
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General Forge Forums
-----------------------------
=> Actual Play
=> Game Development
=> Independent Publishing
=> Last Chance Game Chef
=> Site Discussion
-----------------------------
Archives
-----------------------------
=> Guide to the Archives
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> lumpley games
-----------------------------
Inactive File
-----------------------------
=> Endeavor: Ronnies 2011
=> Endeavor: Game Chef 2010
=> Endeavor: Game Chef 2011
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Half Meme Press
=> Universalis