About the Forge
|
Articles
|
Forum
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:48:01 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
46709
Posts in
5588
Topics by
13297
Members Latest Member:
-
Shane786
Most online today:
34
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Forums
General Forge Forums
Actual Play
[Passion Fruit] Play report
Pages: [
1
]
« previous
next »
Author
Topic: [Passion Fruit] Play report (Read 1102 times)
Nath
Member
Posts: 17
[Passion Fruit] Play report
«
on:
September 16, 2010, 05:10:51 PM »
Played by three players at Fastaval, in April 2010.
Play account written by one of the players:
"A live-action role-playing game with peeling a piece of fruit as a game mechanic? Well, more like a ritual, really, which also describes the game itself. Passionfruit is a structured freeform game that exposes the hard choices at the center of a love triangle in an intuitive fashion. Two partners encounter a third interloper, with one partner seduced away from the other, at which point they must decide whether or not they end their prior relationship for this new one. The fruit is a mere signifier - the temptation that you eat as a prop. Like I said: a ritual, in which the major suspense element is that of any real love triangle - should I stay or should I go? What has become of "us?" Where did all the time go?
The scenario we tried troubled some of the love triangle clichés: an unmarried, live-in hippie couple on a goat farm one day encounters a religious Hispanic cop who reintroduces religiosity into the female partner's life. Not expecting this sudden change of events, the male partner turns mildly jealous and eventually drives her away into devout Catholicism. Our odd little tale felt very theatrical, with recurrent motifs (i.e., the goat farm, having coffee at a certain time) that came to symbolize larger aspects of the relationships at stake. And this was without using the game's so-called "hyperfocus technique" - a way of role-playing "love" by way of the player obsessing over some aspect of the other player - which seemed to cross a few boundaries of comfort, at least for the two American players. Nevertheless, I still remember vividly not only the character I played (I was the goat farmer), but also his mannerisms and emotional state within each improvised scene. This for a 1.5 hour game can already be seen as a commendable accomplishment on the part of the designer.
Passionfruit is a game that would be excellently deployed in writers' workshops, theater groups, and social psychology seminars, providing otherwise limited appeal outside of settings such as InterCon, Fastaval or other conventions in which intimate LARPs such as these are the norm. We can only hope that other spaces for serious play like that of Passionfruit will offer themselves shortly."
Logged
Callan S.
Member
Posts: 4268
Re: [Passion Fruit] Play report
«
Reply #1 on:
September 18, 2010, 08:53:49 PM »
Hi Nath,
How do you think a group who'd never roleplayed before would go in trying to engage it? I often think that rather than there being one guy who is teaching the game amongst the group, usually they are instead teaching years, sometimes decades of roleplaying experiences (and their conclusions after all those years). So it's interesting to consider if you had all non gamers, what would happen? How much would they find engageable in some way and engage the texts rules and fruit prop?
Logged
Philosopher Gamer
My WIP browser game: Driftwurld
<meaning></meaning>
Nath
Member
Posts: 17
Re: [Passion Fruit] Play report
«
Reply #2 on:
September 19, 2010, 04:19:09 AM »
The material is written to be picked up and understood by non-roleplayers. However the expectation is the players have some background is roleplay or drama. It's not really intended to be a 'first time roleplay game,' given how powerful it can be.
I not sure I really predict how completely new players would take to it; I think it would depend on their life experience, whether they want to have a powerful emotive experience or not, and what their existing relationships to each other are like.
As an aside, I will add that the game does not require an organiser at all, just two or three players. It's all recommended that all players read the whole scenario before playing.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General Forge Forums
-----------------------------
=> Actual Play
=> Game Development
=> Independent Publishing
=> Last Chance Game Chef
=> Site Discussion
-----------------------------
Archives
-----------------------------
=> Guide to the Archives
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> lumpley games
-----------------------------
Inactive File
-----------------------------
=> Endeavor: Ronnies 2011
=> Endeavor: Game Chef 2010
=> Endeavor: Game Chef 2011
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Half Meme Press
=> Universalis