About the Forge
|
Articles
|
Forum
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:11:13 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
46709
Posts in
5588
Topics by
13297
Members Latest Member:
-
Shane786
Most online today:
34
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Forums
General Forge Forums
Game Development
IMPORTANT FOR START-UP
Pages: [
1
]
« previous
next »
Author
Topic: IMPORTANT FOR START-UP (Read 1508 times)
Ron Edwards
Global Moderator
Member
Posts: 17707
IMPORTANT FOR START-UP
«
on:
December 07, 2010, 12:50:54 PM »
Hi everyone,
I would like to import current threads from First Thoughts into this new forum. However! Threads here now have to include a link to some useable game document for readers. So the best thing to do is, start a new thread, with the link, and include links to your older thread or threads which are currently in First Thoughts in the inactive section.
I did import the most recent Playtesting threads. They will be subject to the same rule - note that in my Doctor Chaos thread, I just made such a document available.
Best, Ron
Logged
Erik Weissengruber
Member
Posts: 601
Designing "In this Sign, Conquer:
Re: IMPORTANT FOR START-UP
«
Reply #1 on:
December 07, 2010, 01:02:49 PM »
Does "useable" include things like a prospective charcter sheet, conflict managment tools (like the playboards for "Agon" or "With Great Power")?
Logged
Ron Edwards
Global Moderator
Member
Posts: 17707
Re: IMPORTANT FOR START-UP
«
Reply #2 on:
December 07, 2010, 01:11:59 PM »
Hi Erik,
The definition is necessarily broad. If a game requires such things and they can't be substituted for playtesting purposes with scratched notes or cards made with scissors, then they'd be welcome. But what I'm talking about is some kind of
rules
document which allows me to see what the author of the post is talking about, external to the post. In many ways it's an indicator of the author's seriousness - does there exist, or does there not exist, an actual game in design?
I am not, however, requiring that the
entirety
of one's current work be made publicly available. But
something
, and something
substantial
to ground the points being raised for discussion.
Best, Ron
Logged
Erik Weissengruber
Member
Posts: 601
Designing "In this Sign, Conquer:
Re: IMPORTANT FOR START-UP
«
Reply #3 on:
December 07, 2010, 06:31:42 PM »
Got it.
A document that can be parsed and commented upon. All with some feeling of those activities actually possibly contributing to the production of a game.
Logged
dmkdesigns
Member
Posts: 59
Re: IMPORTANT FOR START-UP
«
Reply #4 on:
December 07, 2010, 08:13:20 PM »
Quote from: Ron Edwards on December 07, 2010, 01:11:59 PM
Hi Erik,
The definition is necessarily broad. If a game requires such things and they can't be substituted for playtesting purposes with scratched notes or cards made with scissors, then they'd be welcome. But what I'm talking about is some kind of
rules
document which allows me to see what the author of the post is talking about, external to the post. In many ways it's an indicator of the author's seriousness - does there exist, or does there not exist, an actual game in design?
I am not, however, requiring that the
entirety
of one's current work be made publicly available. But
something
, and something
substantial
to ground the points being raised for discussion.
Best, Ron
Hi Ron,
Where do people post when they have questions about concepts that don't involve actual rules and just want to get feedback on ideas?
Thanks,
-David-
Logged
Ron Edwards
Global Moderator
Member
Posts: 17707
Re: IMPORTANT FOR START-UP
«
Reply #5 on:
December 07, 2010, 09:44:41 PM »
Hi David,
The harsh but not quite accurate answer is, "Some other website." The new configuration of the Forge is now focused on concrete projects. There is no more idea mosh-pit here.
Tempting as it is to deliver only that reply, it's actually not true. The real answer is: post in Actual Play regarding whatever play experiences underly or gave rise to a given idea. So let's say I have some idea about a game I'd like to design, and that's all I have, an idea. Well, to discuss it at the Forge, I need to reflect upon what play-experiences I've had that led to it. Maybe it's a derived form of some interesting rule or experience. Or conversely, maybe it's a reaction to such things, an innovation based on wanting to try it differently. Either way, I can post about the experience in Actual Play and raise the idea as an issue. It's perfectly all right to identify your design goals in such a thread.
Best, Ron
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General Forge Forums
-----------------------------
=> Actual Play
=> Game Development
=> Independent Publishing
=> Last Chance Game Chef
=> Site Discussion
-----------------------------
Archives
-----------------------------
=> Guide to the Archives
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> lumpley games
-----------------------------
Inactive File
-----------------------------
=> Endeavor: Ronnies 2011
=> Endeavor: Game Chef 2010
=> Endeavor: Game Chef 2011
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Half Meme Press
=> Universalis