Started by Sir Fungus, December 27, 2010, 02:03:28 AM
Quote from: Chris_Chinn on December 29, 2010, 06:19:40 PMHi SF,I'm not clear on the use of roguelike here. Is it roguelike in that there's a dungeon with monsters? or is there more to it?From my understanding, one of the big appeals of roguelike games is the sorts of strategies that come up from very specific rules intersecting ("Damn! I picked up cursed armor! I'll transmogrify myself into a rust monster, and eat the armor, then transform back.") - which seems to be the opposite of the approach you're taking here.Is there something I'm missing? There's a sizable audience for roguelike games, so if you hit the game experience in any way, you might be able to highlight that.Chris
Quote from: Chris_Chinn on December 29, 2010, 11:44:08 PMHi CE,Have you guys looked at the Quick Primer for Old School Gaming?http://www.lulu.com/product/file-download/quick-primer-for-old-school-gaming/3159558It seems to be exactly in the vein of play you're describing.Chris
QuoteHave you decided how far you need to go with the cube idea to be happy with it all? I'm assuming somethings missing in being happy with it. Or if your happy with it now - what's stopping you from deciding it's done already?
QuoteIn terms of distinguishing, I think a game with a complete procedure (ie, what to do from start to end of a session) will show off what it is.
QuoteLength, width, and height can be used to represent 3 individual, yet complementary aspects of a skill, character, class, or power.
QuoteI know it's a rough draft, but maybe if you formatted the PDF to spread out the rules a bit more, add more whitespace and set the sections and rules and main ideas apart (races, stats, etc), it would help make it less laborious to go through - it is not necessarily complicated, but it does look very cluttered, in my opinion.Again, I'd offer additional suggestions related to your cube idea but I can't see where it's been implemented (and this may simply be my own failing), so I don't really understand your meaning or what you're looking for.
QuoteIs it roguelike in that there's a dungeon with monsters? or is there more to it?
Quote from: Cubed Excalibur on December 30, 2010, 12:14:03 AMAre you suggesting that we should mention somewhere the importance of GM rulings and the importance of players doing what they should be doing and actually playing smart and not based on the character sheet? I'd not be opposed to this; we haven't really made it clear in the opener that that's the mission here, have we?
Quote from: Chris_Chinn on December 30, 2010, 01:05:36 PMTo be more clear, it'll help a lot to explicitly point out that players -should- be narrating specific actions as a means to play smart. And that the GM -should- be using that as the main way of judging what happens in return.I tried running a lot of D&D when I was 12, and couldn't understand how anyone was supposed to survive - because the core books didn't include the major idea that the actual key rule was player description and GM response as the primary means of resolving situations. As far as I understood it, for most of my life, D&D prior to 3rd edition was a completely broken mess, solely because that key point was left out. Chris