Started by hix, January 25, 2011, 12:33:29 AM
QuoteIn the early game, the shift might be in almost any direction, but over the course of play it'll be toward desperate and impulsive violence, away from patience, trust, and perserverence.
QuoteThe exchange rate within and among Character Components. Currency may or may not be explicit (e.g. "character points"), but it is a universal feature of System, specifically as it relates to Character.
QuoteNow add the element of time, and it should become clear that the quantities of system in action are directly linked into the Currency as well.
Quote from: Ron Edwards on February 16, 2011, 04:34:25 PMMy reading of many of Callan's posts and points leads me to think he is mainly criticizing play/games in which [information like who's at the top of the stairs -D.B.] does have a specific role to affect existing Currency distribution, but doesn't have any Currency-based way to get into play. Instead, it gets into play just because a designated person says so, all the time, in an unconstructed fashion.