Started by Callan S., May 22, 2011, 08:35:11 PM
Quote from: Callan S. on July 06, 2011, 06:26:38 AMChris, with the right set of eyes they would find your own preferences ridiculous. C'mon, the human default is to think oneself has won the magical belief lottery and has the right belief/preference and so is qualified to determine what is, overall, rediculous. If were working from the default, well then my dad could beat your dad anyday...C'mon, take two! No default! Or you can instead just say my preference is so rare and held by so few (or just me) you'll skip talking on it, fair enough.
Quote from: ChrisYou asked about yardsticks to measure what kind of challenge is being faced beyond TPKs. Then you added the qualifier that the book must explicitly explain to you that doing something faster, better, with less resource costs is better than doing it slower, worse, with more costs.No one seems to require soccer teams to explain winning by 5 goals is way better than barely winning by 1 goal in overtime.
Quote from: Callan S. on July 24, 2011, 04:03:43 AMHow are the milestones counted? I'm not too well read in encounter construction, but as I understand it it's like 3E - ie, party level plus or minus a number of levels.The thing is, if you can get to a milestone or X amount of milestones with party level-2 encounter(s), as an example, then that makes milestones a meaningless measure.
QuoteAn individual DM can still standardise things a bit, though.
QuoteIf you get through the encounter and still have a few healing surges and no one is dead. Congrats that was good use of skills and management of resources.
QuotePlayers love to talk about skill combos, figure positioning and fiddly bits. Many players get a great deal of satisfaction from that part of the game. It is the same personal reward a player gets for a good move in chess or checkers.