Started by Sleepy, August 22, 2011, 05:54:16 PM
Quote from: Sleepy on August 22, 2011, 05:54:16 PMYes, one PC actually wanted his last name to be "Colossal-Red-Dragon" I was really hoping for the mood of the game to be somewhat serious... perhaps over-the-top a bit, but certainly not silly. As you can probably guess from the above, I didn't get that from everyone. I didn't want to force the mood either, but in hindsight, maybe I should have.
QuoteIn the morning they decided to climb the mountain. I decided to require NFA rolls. Cpl Gordon had very low NFA so they were trying to figure out another way to get him up. I allowed Sgt Sir to roll NFA for himself and then a second roll for him to help Cpl Gordon get up the mountain somehow. He succeeded at both, which was a relief, b/c I wasn't sure what I should do if he failed. Just a color narration? Actually give damage to Cpl Gordon?
Quote from: Eero Tuovinen on August 23, 2011, 02:46:07 AMSounds like you gave it a solid shot, that's basically what the game is like. One might perhaps argue that it would have been better to play with much quicker pacing, breezing through a few missions instead of doing one long mission ("long" in the sense that it sounds like you played through quite a bit of color content in between the fights, making the mission take longer in real-time), as that allows the game to garner depth from post-mission scenes, and the players get to see how the mechanical advancement cycle functions.
QuoteMight not make any difference for this crew, though; my impression from your description is that they're pretty hung up creatively on D&D - no doubt there are a mix of motivations there, ranging from simple creative preferences to cultural conditioning (not knowing nor wanting to know of any game not D&D), but in practical terms that's all the same: you're not going to get a successful game out of them if they don't want to play.
QuoteQuote from: Sleepy on August 22, 2011, 05:54:16 PMYes, one PC actually wanted his last name to be "Colossal-Red-Dragon" I was really hoping for the mood of the game to be somewhat serious... perhaps over-the-top a bit, but certainly not silly. As you can probably guess from the above, I didn't get that from everyone. I didn't want to force the mood either, but in hindsight, maybe I should have.My own experience with this type of attitude has been that sometimes I could make good with it by taking even the sillier stuff completely seriously. By playing with another player's contributions with complete seriousness I sometimes manage to draw the player into the game, which won't happen when I simply ignore the silliness. Depends on the facts on the ground, of course, but something like expanding upon backstory that explains how the Earth society has produced a family name like that might help; it occurs to me that "Colossal-Red-Dragon" might be a historical recreationist and a romantic, for instance, one who changed his name himself and joined the expeditionary forces out of misplacen romanticism for the heroic military life. Sometimes overlaying this sort of serious gloss on a player's unconstructive clamoring is useful, although it obviously won't help if the player is genuinely set on his ways.