Started by Judd, October 30, 2011, 02:18:05 AM
Quote1: Introduction to setting • Situation-rich location
Quote2: Make characters in that spot • Relationships, obligation
QuoteCharacter goals • Trigger even
Quote: Emergent story = transformed setting
QuoteThese plane's meats are generally ruled by weavers of the wyrd. Their history is that of wyrd weavers grasping beyond their reach and through arcane abuses, bringing down their own civilization into dust. Their descendants build upon this dust, only to make the same mistakes. Before this era of wyrd-rule the dragons ruled, now they are endangered, bickering, consumed with greed for useless minerals.In the undernest, some cursed meats worship a bastard daughter of the Matron Mother, an egg that should have never hatched. It crawled into the hells and now proclaims itself worthy of temples.Their wyrds are not to be underestimated. Those with the Gift can summon beings from other planes, mostly spirits but in rare cases, deities.Their metal tools are to be expected, out of which they build themselves mineral claws, teeth and armor, some are wyrded.This world has an epidemic of death-cheats, so much that cults have formed to deities dedicated to thwarting their own natural order.We have taken an isolated island, ruled by a group whose long life-span means they are known for not making contact with their neighbors. Our Matrons believe we have several winters before our presence is a known fact, rather than the vague rumor it will soon become.Your Matron asks that you land on the nearest shore and look at their above-ground nests. Assess their defenses and if possible, web any meats whose understanding might be of value. They will see us as monsters, a class of peoples in their society without any rights and have an entire caste of folk who seek glory through the destruction of what they consider monsters.We are spreading the Matron Mother's web over this world and do as we always have done; we will feed.Characters:Wyrd WeaverCool stuff: spells: Galvanizing Web, Wyrd Sail. Has a relationship with an orc, Master of Eight. Can speek both high and low speech.Wandering StarCool stuff: Relationships with a human partner (who rides him) and a murderous mate. Has some cool wises, might change them up just a little bit.Wolf HunterCool stuff: Good skill set, probably the best suited for scouting and killing.Hunter-SeekerCool stuff: A sailor, also well suited to the adventure.Beliefs:Write a belief about your relationship with the extra-planar arachnid empire that you currently serve so that your clutch-mates might feed.Write a belief, something that you think of the humans, even if it is wrong.Write a short-term goal, something you can solve in one adventure about the scouting mission.