A game's reward system isn't just about mechanics; it's also how the game satisfies the people playing it. A reward system is the ‘Why’ of “Why we play this game”.
Goodbye to the Forge, and good tidings for the future. Forums come and go, but ideas and friendships are resilient and live on. I haven't been active on the Forge for a long while, but it's still influential on who I am today and my plans for the future.
Thanks to Ron and Vincent for doing such an awesome job all these years.
I never posted here much, but this is the place where I first learned that something like game design could even be talked about and thought about intelligently. And that I could do it, too, if I wanted to.
For the friends I made here, on-line and real life both.
For the inspiration I derived here for gaming and for fantasy.
For letting me contribute to what other people were doing here, in whatever capacity I did.
For keeping the DIY culture alive in what seemed like a dark time for it.
For helping me and others figure out what projects there were for us to do, and helping us do them.
I never did manage to use this site to help me write my own RPG, but I know that if I do that someday I'll still be able to track a lot of you down to help out.