Check in over the next week for the activation of the Big Model wiki thing. Plus new stuff at the Adept Press site.
So! My last post at the Forge. My only thought: don't lose touch with one another. Start activities. Write games. Talk honestly about playing them. Individually, do everything that you individually liked here.
The point was not to be a forge. The point was to help something get forged. We did. Now let's use it.
The results you are likely to attain are shaped by the system you used to produce them. If you are consistently dissatisfied with the results that seem to keep happening, re-evaluate the system you are using to produce them. None of this will take away from spontaneity or joyful unpredictability. It's true in every other social endeavor human beings participate in, and it's true in gaming.
Matt, you make a good point about beginnings, middles and ends. Until Ron posted his initial comments about how the Forge would someday eventually shut down, I thought of this place as an institution, rather than a project or something with a life-cycle. After that post, I became acutely aware of how much effort was involved in making The Forge a good place for discussions on the internet
Thank you to Ron, Ed, Vincent and Clinton for helping to create a place to inspire and assist people to make games I want to play.
And thank you to the Ronnies, which taught me that it can be easy to write a first draft of a game (and for inspiring me to write Left Coast, way back in 2005, which I'm hoping to release a new draft of in a couple of days).
Good friends, good conversations, good games, and good play. Hanging out here for the last 10 years has changed my life for the better.
It's been a few years since I came here regularly, but I'd quit RPGs until I found you at GenCon something like ten years ago. I know that keeping random folks in the hobby wasn't a goal, but you've made my life richer and I appreciate it.
On reflection, the most important thing I've learned is how to spot Narrativist games. I can now tell a Narrativist game simply through flicking through it.
My own group are Narrativists, except for one person who is a Gamist, so we like Narrativist games the best. I am really glad the Forge produced so many Narrativist games and did so much to promote Narrativism as opposed to Gamist games like Dungeons and Dragons.
I'm not familiar with Parsely games, but otherwise I agree with what Abkajud said!
Also usually these threads need some actual play in them as a forum category requirement.
Finally I'm a bit leery of phrases like "I will start off by asserting that there is in fact such a thing as a 'neutral GM'", as over the years I've come to realise that statements like these are NOT an invitation to argue the point at all (despite how it seems that way to me). Thus the only engagement vector is utter agreement or...nothing. So I'm not sure there's much I can do (without a fuss) except take the latter approach?