Started by Michael S. Miller, February 01, 2008, 07:12:13 AM
QuoteFriday midnight was The Extraordinary Adventures of Baron Munchausen. If I have a regret all weekend, this was it. On the surface, it was *grand.* People had been asking me about it all through the weekend, checking to see how many people I could take. The description is so enticing, we had a number of folks I don't normally see in the RPG room come out to give it a try. All told, there were 13 players, plus myself. Thus, I explained the rules of the game very briefly, and--since I had brought 2 copies--split things up into 2 tables and joined the smaller of the tables myself (mistake #1). Things started off very well with my tale of how I came to learn that apes and men were cousins (and then actually married one). In retrospect, perhaps this veiled implication of bestiality opened to floodgates to what came later. Alexander Newman told us of the little dog he met on the moon that spoke French. Jeff Lower told us how he became th king of Mbolo-Mbeleland by accident, and a player whose name I never learned wowed us all with a story of how he lost a week of his life building his own prision under the sea and was subsequently rescued by sea monkeys. Then things got highly uncomfortable, and I didn't do a damned thing about it (mistake #2). There is MUCH matter there to be discussed, so I will move on with my con write-up and come back to the Munchausen game in an AP thread somewhere.
Quote from: Michael S. Miller on February 01, 2008, 07:12:13 AMa player whose name I never learned
Quote from: Eero Tuovinen on February 01, 2008, 08:39:27 AMI agree in principle that out-of-game intervention is required to set players on the same track as regards social convention.[...]I've had several similar experience through the years - playing a lot of games like Dust Devils and My Life with Master at conventions is sure to bump into inappropriate weirdness if any of the players are prone to introducing such. I would categorize these situations into three boxes, perhaps:[...]
Quote from: Claudia Cangini on February 02, 2008, 07:01:02 PMUntil now it seems I've been lucky and my demos always proved pleasant and smooth, but if you have any suggestion for how to deal with the problems you mention, know I would be very interested in hearing about it (to be prepared if I ever meet those!).
Quote from: Callan S. on February 02, 2008, 08:32:12 PMMichael,Before diving into the unpleasantness, would you acknowledge your using constructive denial? As in, during the game insisting for example 'French poodles on the moon is exactly what a baron munchausen game is'? But now your out of the game you could say that really that isn't strictly true? But it's rather fun during the game to believe that is just what a baron game is?It's possible to talk about the unpleasantness, but I think if we have to talk to each other in double talk about what the game 'really' is, talks will be fruitless.