Started by E, December 01, 2008, 01:31:34 AM
QuoteDo defining clear player character goals during character creation is essential? Is it in fact the essential part of prepping a sandbox? Or do build-in character conflicts will suffice?
QuoteIs it possible to prep a sandbox to be a short or long term experience? Do sandbox need by definition to be a long term experience (since player need time to explore the sandbox)? Considering the slow pace of PbF, maybe I should try to prep a sandbox where the setting is really hyper charged, so that exploration will quickly activate character screwdown? Hum, maybe the family theme is not best suited for a (relative) short term sandbox experience. I need to think about it.Maybe I could do episodes? The sandbox technique is compatible with a episodic structure? Prime time adventure rely a lot on the sandbox technique?