Started by David C, August 11, 2009, 04:34:48 AM
QuoteIn other words, I would like to see David's criticisms addressed behaviorally and in community terms, not structurally as he suggests (a reversion to Indie Design, effectively).
QuoteI agree it will never be as rapid and high-reply as First Thoughts or Actual Play, and that seems to me to be a good thing.
QuoteIf you have playtested your game at all, then all discussion of it goes into the Playtesting forum. Dropping this point by accident is one thing; defying it is another. Furthermore, any objections or concerns you have with Playtesting - primarily number of views and so on - are easily repaired by posting your topics there, contributing to other threads there, and generally helping to make it into a productive forum.
QuoteEveryone: you may take this post as a clear signal that the First Thoughts forum is off limits to playtested games, period. I'll be more attentive to this from now on. If you'd like to help, then please report posts which clearly violate it to me. I will not punish or shame the violators, but I will move the threads. It is likely that merely doing this will jack up the Playtesting forum because a lot of content is probably currently hiding in First Thoughts.
QuoteHowever, one thing will not change: the distinction and usage of the Playtesting forum. I consider your use of First Thoughts to be breaking the social contract of the community here. I consider your reason for it - which amounts merely to clamoring for attention - to be beneath discussion.
Quote from: David C on September 21, 2009, 04:16:43 AMNarr games benefit from being short with few mechanics. That's why you can write out your entire game idea, go play test and be done without having to go back to square one. It's super easy to finish a narr game. Hell, you guys make games that fit in pamphlets! In marathon contests! When writing a game, I've had to play test, go back and revise or add mechanics (First thoughts, new ideas, which are unplaytested!) I've been working on it for years. And as I've said, the game it is now has nothing in common with the game I started on.
QuoteMaybe some sort of criteria and/or guides to what playtesting is about? What you should do during it, what should you write (and NOT write) in the report, and how you should go around looking for problems, stuff like that. Nothing formal, but rather a sort of a community best practises thing?