Started by Frank Tarcikowski, January 06, 2010, 05:33:45 AM
Quote... people are playing & Sword and in the setting, society is built on oppression, slavery and corruption. Humanity is "being civilized", as in Western philosophy civilized (Categorical Imperative etc.) I don't want to dismiss the idea, but I'm trying to wrap my head around how this could work. Now acts that would warrant a Humaniry check would often be considered normal/expected by people, whereas Humanity gains would seem weird/unexpected. Does this work? How does it affect the game, especially in the light of addressing premise?
Quote... my concept for Humanity in that game would be, in English, "the rule of law," meaning that a society's members are subject to a system of judgment, and principles-based laws with some flexibility built in, rather than merely the rule of the fist at any given moment. As I saw it, the tribes were mainly run by might and deception, and thus true law was just struggling into existence for our story.