Started by Paolo D., March 06, 2011, 09:28:51 AM
Quote...and, in the end, I think that they could be right... There's a way to accommodate both "modes", and it's stating that the saurids make eggs but breast-feeds their babies, like the platypus.
Quote from: Paolo D. on March 06, 2011, 09:28:51 AMHowever, I noticed a certain tendency to go with a comedy style. The saurids should be strange or weird, but they shouldn't be humorous. I think that at least one or two of the players decided to take a "comedy stance" to their characters because of the weirdness that they rolled the first time on the tables, before the re-rolling refinements. In particular, Nicola came out with a pair of "butterfly-like wings" that are really ugly (or humorous) if you look at them with his "sawed sheds".I think that I should state clearly in the game text that this game is not about funny monsters, and charge the GM to enforce it at the table during chargen (through dialogue only, like "Hey, butterfly wings? Guys, are you sure that this is ok with the mood of the game?") – the "democracy at the table" rule should do the rest.
QuoteWhat about (saurid) boobs?
QuoteI think what's happening here is that your players might be intimidated by the new game. I often see from my roleplaying group - especially the new players, and the players who are first starting to GM - that same comic tone. It is a LOT easier to approach an RPG in a silly fashion than it is to play it straight. If you "do it wrong", or if you are out of ideas, then at least you are being entertaining and having fun.
QuoteWhy you shouldn't play this gameIn Polaris, your knight will betray his people and die forgotten and alone. If you don't like losing you won't like Polaris.Polaris is powerful. In Polaris, you will wield the greatest powers of the cosmos against the greatest powers of hell. If you don't like powerful protagonists, you won't like Polaris.Polaris is deadly. If you don't like games where a favorite character can be killed with a dependent clause and the flick of a sword, don't play Polaris.In Polaris, a player who can improvise well will have an advantage over a player who does not like to improvise (although you are never required to improvise). If you don't like games that reward snap creative thinking, you won't like Polaris.
QuoteI like the way that Ben Lehman solves this for Polaris. He has a section for "Why you should play this game" and "Why you SHOULDN'T play this game" right on the Polaris home page (and, if I remember correctly, in the game as well).