Started by David Berg, November 09, 2011, 01:31:36 AM
QuoteFrank's Star Wars game provides a perfect example, when the Han Solo clone sells out the Alliance. That player saw a Star Wars in which that can happen, and through her actions got everyone else to see it too.
Quote from: Ron Edwards on November 09, 2011, 08:47:29 AMStephen,I am concerned that you have not yet processed Story Before as a concept. Here and as I now realize, in your previous thread, your description is way, way too broad - it basically says, "When the GM puts in important stuff happening." That is not what I mean by those terms. Story Before means the players have no power whatsoever over the story. They get to be in the story, and that is all. So this is a double-check - are you sure you're really getting this?It's an important issue. I'm just now working up some pretty massive posts about it. I'm worried that you're lunging forward without internalizing the single most important point.Story Before does not merely mean "prep cool things to happen." It means prepping cool things to result, during play, from what happens.Best, Ron