Started by SentientAfro, May 20, 2012, 12:37:46 PM
Quote from: czipeter on May 21, 2012, 03:53:27 AMLeave their game. Try gaming with them with a rulebook which encourages your wanted play style more. Or ideally join a group already playing a game based on such rules.
Quote from: czipeter on May 21, 2012, 03:53:27 AMBut I think, fighting a rulebook and group habits is not much harder then the above mentioned methods. I will talk about this one from now on. In short, keeping "ruining it" is one of the best things you can do, so I think you're on the right path. If you want to experience meaningful choices, thus dramatic action, then winning some gamable thingie is a secondary, temporary objective at most. Your action by which you want to create moments of drama can be also seen as "ruining it", as "striving for it" and everything in between by people who have the goal of achieving a fixed goal within relatively fixed rules / conditions. Though it's uncomfortable to be called an idiot but if your goal is not on that level (i. e. the goal of fulfilling the need of peer appreciation by being called a master tactician), I think, you can cope with it. You must accept that those who want to think in an us vs. the GM mindset and doesn't understand and accept your goals, won't applaud you for throwing curveballs at their characters and at yours. They will do it when your move puts the "enemy" in a bad position, but their motives will still differ from yours. My opinion is that you don't have to be convinced by their reactions if you understand and accept their motivation but do not defer to it yourself. Or at least this is the thought guiding my intents in my groups at the moment.
Quote from: JoyWriter on May 21, 2012, 10:31:16 AMFirst off, perhaps you don't want to play with an existing group, but you do want to play with certain people in those groups.What do I mean? Well I don't know your local situation, but in my experience often there can be set group dynamics that get in the way of a certain kind of fun, but that various players in different groups, if they banded together, would actually quite like this kind of play.This can have social issues, if you set up "competitor" groups, "poach" players etc. One way round this social problem is to play a game that is really left field, that obviously doesn't replace the existing games, but complements them by doing what they do not.For example, if there is heavy GM ownership of games, play something with a very light GMing structure, if there is high competitiveness, play something which nulifies "playing to win" entirely. This way, hopefully, people can consider the integrity of their group to be still "intact" while players do various different things.
Quote from: JoyWriter on May 21, 2012, 10:31:16 AMYou've said that you don't tend to get rewards for "roleplaying", how important is that element of performance to you? And also, do you want to be rewarded by other players for playing your character perfectly correctly? How are they supposed to know what correctness is as far as your character is concerned?
Quote from: JoyWriter on May 21, 2012, 10:31:16 AMIt would help to hear a description of what you think good play looks like, on the players side, and also the responces you would expect from other players. And after that, what happens that gets in the way of that.
Quote from: Chris_Chinn on May 21, 2012, 12:37:11 PMOne of the biggest historical problems for rpg culture is the idea that all styles of game play can fit together. It's like "Let's play cards!" and one person is playing Go Fish, someone else is playing Blackjack, and another person is playing Spades... Even if you all want to play together, it's not going to work.Here's something I wrote awhile back, which points out non-compatible styles:http://bankuei.wordpress.com/2010/03/27/the-same-page-tool/Here's a flowchart my friend Jono made which describes what happens when you try to figure that out through trial and error instead of agreeing up front:http://www.evilbrainjono.net/blog?permalink=864
Quoteit was just the fact that there was a system in play and I lost it to someone who didn't deserve it. The GM is trying to facilitate RP, but it's really hurting those that actually DO RP.