Started by Troy_Costisick, April 09, 2012, 06:27:24 PM
Quote from: Mathalus on April 13, 2012, 01:27:36 PMDo you start playing all three characters, or do you play one character and then when that character dies, you bring in the reinforcements?
Quote from: Mathalus on April 13, 2012, 01:27:36 PMIs there and mechanical difference between the gunslinger and the gambler?
Quote from: Mathalus on April 13, 2012, 01:27:36 PMWhy not save us some time and write the equipment that is automatic on the character sheet. If it gets used up, cross it off. To save even more time, why don't you just make three character sheets. One for Gunslingers, One for Gamblers, and one for Doctors. Give them a list of appropriate feats and have them circle a few. That would speed up the onerous character creation process.
Quote from: Mathalus on April 13, 2012, 01:27:36 PMRather than letting zombies be controlled by the GM, why don't you let players go nuts and attack their own party. That's sort of a fun release. Then, when their zombie dies, they can come back as a character. That way, they can choose their preference (run away as a zombie and screw around for a bit or attack the party quickly and really ham it up, so they can come back sooner).
Quote from: Mathalus on April 14, 2012, 12:26:40 AMIf there is a TPK, then you get to follow around a bunch of zombies and their antics for a while until they accidentally drown themselves in a deep ditch or are killed by another monster. Hilarious! Anyway, I understand that you are going for a different feel.