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46709 Posts in 5588 Topics by 13297 Members Latest Member: - Shane786 Most online today: 33 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [The Coyote Lode] My 2012 Game Chef Entry  (Read 1593 times)
Troy_Costisick
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Posts: 871


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« Reply #15 on: April 13, 2012, 04:17:10 PM »

Heya,

Excellent questions!

Do you start playing all three characters, or do you play one character and then when that character dies, you bring in the reinforcements?

In the first paragraph under "How do I make a Character?" it says: You will play one [character] at a time. The other two are held in reserve at the townís guild hall. 

Is there and mechanical difference between the gunslinger and the gambler?

Not in this version.  Because of the word count limitation, I had to remove a lot of mechanics.  The difference between gunslingers and gamblers did not survive.  But I still feel the color of the different character types will give the players a big enough springboard to make them different.

Why not save us some time and write the equipment that is automatic on the character sheet. If it gets used up, cross it off.

To save even more time, why donít you just make three character sheets. One for Gunslingers, One for Gamblers, and one for Doctors. Give them a list of appropriate feats and have them circle a few. That would speed up the onerous character creation process.

All of this would have been really good if I had the time. I'm actually out of town right now, and unable to put any significant time into game design.  But yeah, when I go to expand this game, these are all brilliant suggestions that I will make every effort to incorperate! :)

Rather than letting zombies be controlled by the GM, why donít you let players go nuts and attack their own party. Thatís sort of a fun release. Then, when their zombie dies, they can come back as a character. That way, they can choose their preference (run away as a zombie and screw around for a bit or attack the party quickly and really ham it up, so they can come back sooner).

Giving the character to the GM has a very old school feel to it.  Turning a player from an ally to an adversary is awesome, but not in the flavor I am looking to capture.  Plus, if there is a TPK (and I imagine there will be), what then?  I think letting the GM have some fun with a character is cool.  What I need to do, though, is figure out some way to redeem a zombie character.  I think that might add a fun element to the game.

Peace,

-Troy
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Mathalus
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Posts: 26


« Reply #16 on: April 13, 2012, 08:26:40 PM »

If there is a TPK, then you get to follow around a bunch of zombies and their antics for a while until they accidentally drown themselves in a deep ditch or are killed by another monster. Hilarious! Anyway, I understand that you are going for a different feel.
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Troy_Costisick
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Posts: 871


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« Reply #17 on: April 14, 2012, 04:25:41 AM »

If there is a TPK, then you get to follow around a bunch of zombies and their antics for a while until they accidentally drown themselves in a deep ditch or are killed by another monster. Hilarious! Anyway, I understand that you are going for a different feel.

That does sound like a fun game.   The GM could even introduce other heroes for the zombie PCs to fight.  Maybe someone else will pick it up and run with that idea!
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